Support Board
Date/Time: Mon, 06 Apr 2026 07:30:03 +0000
Post From: Performance of Numbers Bars Study - Benchmarks?
| [2026-02-19 07:50:27] |
| User273277 - Posts: 132 |
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Side note. If I understand correctly, depending on exactly which methods are being used, OpenGL text relies heavily on pixel/texture fill rates, and memory bandwidth. I generated a table with an Nvidia RTX 4060 as baseline, ordered by combined improvement. It looks like text drawing performance could be 3-6x better with the latest hardware. GPU Pixel Fill Rate (GPixel/s) Texture Fill Rate (GTexel/s) Memory Bandwidth (GB/s) Multiplier vs. RTX 4060 (approx.) RTX 4060 118 236 272 1× (baseline) RTX 5060 120 300 448 ~1× fill rates, ~1.65× bandwidth RTX 5070 Ti 235 687 896 ~2× fill rates, ~3.3× bandwidth RX 7700 XT 244 550 432 ~2.1× fill rates, ~1.6× bandwidth (effective higher w/ Infinity Cache) RX 9070 323 564 640 ~2.7× fill rates, ~2.35× bandwidth RTX 5080 293 879 960 ~2.5× fill rates, ~3.5× bandwidth RX 9070 XT 380 760 640 ~3.2× fill rates, ~2.35× bandwidth RTX 5090 424 1637 1792 ~3.6× fill rates, ~6.6× bandwidth I know this is a ridiculously niche question, but does this hardware performance difference match what users are seeing real world for numbers bars calculation at 4k? |
