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Date/Time: Mon, 06 Apr 2026 07:30:03 +0000



Post From: Performance of Numbers Bars Study - Benchmarks?

[2026-02-19 07:50:27]
User273277 - Posts: 132
Side note.

If I understand correctly, depending on exactly which methods are being used, OpenGL text relies heavily on pixel/texture fill rates, and memory bandwidth.

I generated a table with an Nvidia RTX 4060 as baseline, ordered by combined improvement.

It looks like text drawing performance could be 3-6x better with the latest hardware.

GPU  Pixel Fill Rate (GPixel/s)  Texture Fill Rate (GTexel/s)  Memory Bandwidth (GB/s)  Multiplier vs. RTX 4060 (approx.)
RTX 4060  118  236  272  1× (baseline)
RTX 5060  120  300  448  ~1× fill rates, ~1.65× bandwidth
RTX 5070 Ti  235  687  896  ~2× fill rates, ~3.3× bandwidth
RX 7700 XT  244  550  432  ~2.1× fill rates, ~1.6× bandwidth (effective higher w/ Infinity Cache)
RX 9070    323  564  640  ~2.7× fill rates, ~2.35× bandwidth
RTX 5080  293  879  960  ~2.5× fill rates, ~3.5× bandwidth
RX 9070 XT  380  760  640  ~3.2× fill rates, ~2.35× bandwidth
RTX 5090  424  1637  1792  ~3.6× fill rates, ~6.6× bandwidth

I know this is a ridiculously niche question, but does this hardware performance difference match what users are seeing real world for numbers bars calculation at 4k?