Support Board
Date/Time: Fri, 05 Dec 2025 07:33:20 +0000
Post From: v2821 issues and observations
| [2025-12-05 00:00:25] |
| User719512 - Posts: 340 |
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(1) Ctrl-Insert does not Recalculate only, it appears to Reload and Recalculate (2) Maybe related to the crosshair issue in Chart Value Tool v2821 but dragging one of the new "Sierra Title Bar Windows" (like the DOM) over a chart causes severe shadows and slow repaints kind of like when you win the old Solitare game. (OpenGL enabled) Dragging a standard window like Time and Sales does not. Dragging it fast enough shows a slight lag rarely, but not like the first example. (See attached image) (3) No solid repro, but saw this in my message log when I first clicked the menu to show the DOM: 2025-12-04 15:15:50.008 | ESZ25_FUT_CME #2 | Reloading chart. 2025-12-04 15:15:50.008 | ESZ25_FUT_CME #2 | StartDateTimeForLoadingOrderFills: 2024-11-27 00:00:00 2025-12-04 15:15:50.008 | ESZ25_FUT_CME #2 | Chart data loading complete. 2025-12-04 15:15:50.037 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.037 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.050 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.050 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.063 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.063 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.075 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.075 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.086 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.086 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.099 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.099 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.110 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.110 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.123 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.123 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.135 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.135 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.149 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.149 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.160 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:50.160 | OpenGL: cannot allocate texture * 2025-12-04 15:15:50.172 | c_BitmapGL::BindFrameBufferObjectAndViewport returns error: INVALID VALUE Number in queue: 0, Line: 524 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:15:52.176 | Requesting market depth updates for: ESZ25_FUT_CME if supported. NumLevels=100 2025-12-04 15:15:52.177 | Denali Data Feed (Market Orders Data) | Connecting to the server ds26.sierracharts.com. Port 10060 (4) When changing the font size and/or font on a custom study that uses DrawTextAt(), I saw this new message in the log: 2025-12-04 15:50:33.316 | c_BitmapGL::BindFrameBufferObjectAndViewport returns error: INVALID VALUE Number in queue: 0, Line: 524 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:51:00.191 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:51:00.191 | OpenGL: cannot allocate texture * 2025-12-04 15:51:00.204 | c_BitmapGL::c_BitmapGL, allocate bitmap returns error: INVALID VALUE Number in queue: 0, Line: 260 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp 2025-12-04 15:51:00.204 | OpenGL: cannot allocate texture * 2025-12-04 15:51:00.208 | c_BitmapGL::BindFrameBufferObjectAndViewport returns error: INVALID VALUE Number in queue: 0, Line: 524 at E:\UserData\Anthony\SCProject\SCReleaseBuild\Internal Libraries\SCGraphics\Source\BitmapGL.cpp |
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