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Date/Time: Sat, 18 May 2024 07:13:33 +0000



Post From: Faster / shorter audio alerts?

[2013-06-27 05:33:37]
eagle - Posts: 92
I believe you can do that.

On my Microsoft Windows system, I can double-click multiple WAV files and play all those files simultaneously (synchronously). In other words, I can run multiple instances of the program I have associated with WAV files. (I don't know if it's relevant, but the file association parameters include a "%L".)

In SC, multiple alerts play asynchronously, one after the other. I'm not a programmer, but if SC happens to be using the PlaySound function, as described on the webpage linked below; then, it looks to me like SC has the option of playing multiple alert sounds by using a particular fdwSound flag. But then, it may be that doing so would cause a previous sound to terminate, whenever a new sound is called before the previous sound is finished. I can't tell by reading that webpage whether the sounds would overlap each other or whether a new sound would terminate an existing sound. Either way, that seems to be a suitable option "to speed up the audio alerts".

http://msdn.microsoft.com/en-us/library/windows/desktop/dd743680(v=vs.85).aspx

If synchronous alerts were to be implemented in SC, I request that we be able to toggle them on or off.