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Date/Time: Thu, 10 Sep 2026 07:30:28 +0000



Post From: OpenGL: multi-line DRAWING_TEXT drawn by an ACSIL study disappears past ~27 lines

[2026-07-27 16:47:55]
User549147 - Posts: 14
Thanks, pls let me know if there is something I can do to help.

Also, should I use sc.DrawText() instead of DRAWING_TEXT for a text dynamic display panel? Asking because if the ~27-line vanish is caused by a DRAWING_TEXT tool compositing its entire multi-line block to a single texture/buffer (which has a size cap), then sc.DrawText drawing character-by-character could sidestep it? Just a thought.
Date Time Of Last Edit: 2026-07-27 16:58:35